![]() ![]() About Us For more information about Kotaku Australia, visit our about page. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. ![]() (Image: Shopify) More From Kotaku Australia One of the pages of the now-removed booklet, showing a montage of scenes from both Quake’s development and the creation of the game’s soundtrack. The “certain unnamed video game publisher” is of course Bethesda, whose parent company Zenimax also owns id and who now publishes all of id’s games, including the Quake series. That said, at time of posting you could still see the booklet here if you want to check it out (the essays are pretty interesting!) Those links let fans both check out and download the essays as they were originally intended to appear alongside the vinyl.Ī few hours later, though, that note was removed from the vinyl’s store listing, and the links leading to the essays were also taken down. A certain unnamed video game publisher made it impossible to include this in the package, so please honour their wishes by not clicking here to even see the essays, or here to print the booklet out yourself. Comments Two-and-a-half decades after it came. We designed this reissue to include a booklet containing essays from id Software’s John Carmack and American McGee. By Tyler Wilde published 10 August 2023 This is a serious remaster, with crossplay, co-op, new graphics options, the source code for modders, and more. Not only did I re-implement the amazing Beats technology to increase and fully utilise the lower spectrum (read: Bass!), but the usage of reverbation enhanced the diversity of the samples and phase separation.The note, as it appeared earlier in the day, read: The CD tracks were given special treatment for the Quake HD Ultra Quality Sound Pack Remastered 2012 pack. Thanks to a high gain factor you can now hear highly fragile audio segments in the sounds that previously were cut-off by the high- and low-pass filters of your DSP. With elaborate techniques I managed to squeeze out the last bits of previously inaudible sounds from the rather shabby working material. Using the increased fidelity of modern digital sound processors allowed to maximise the audible spectrum of the sounds. Also most soundcards would not be able to play those sounds. The human ear how can only hear frequencies up to 48000kHz (known as the Ny-Quist Theorem) so releasing that insane processing quality would have been overkill. While working on them I obviously used 24bit/96kHz to be able to use the whole spectral frequency resolution. The Quake HD Ultra Quality Sound Pack Remastered 2012 pack includes all the game sounds remastered to 48000kHz. So, just like the game sounds, the Quake soundtrack leaves a lot to be desired for the audiophile's ears.Īs a connoisseur of audio architecture and aural design I decided to remaster all the sounds of Quake to give the world an experience like id Software would have released, if only they had the technical options back then. However, 12 years ago CD audio was still in its early days, sound engineers vastly improved the capatibilities of audio hardware and especially CD mastering mechanisms. The soundtrack on the other hand was released on CD, so they could use 44.1kHz for it. The Soundblaster could only playback 11kHz sounds, so that was what id Software used for the game sounds of Quake. Back then computers used much inferior sound hardware from what we have today. The Quake HD Ultra Quality Sound Pack Remastered 2012 pack is a project to finally introduce the world to a better and improved aural experience in Quake. This was a hoax for the damned 1st of April ![]()
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